if modifier_kunkka_motion == nil then
    modifier_kunkka_motion = class({})
end

function modifier_kunkka_motion:OnCreated()

end

function modifier_kunkka_motion:IsHidden()
	return true
end

function modifier_kunkka_motion:OnDestroy()

end

function modifier_kunkka_motion:DeclareFunctions()
	local funcs = {
		MODIFIER_PROPERTY_OVERRIDE_ANIMATION,
	}

	return funcs
end
function modifier_kunkka_motion:GetOverrideAnimation(  )
	return ACT_DOTA_TAUNT
end

function modifier_kunkka_motion:CheckState()
	local state = {
		[MODIFIER_STATE_NO_HEALTH_BAR] = true,
		[MODIFIER_STATE_COMMAND_RESTRICTED] = true,
		[MODIFIER_STATE_FLYING] = true,
		[MODIFIER_STATE_NO_UNIT_COLLISION] = true,
	}

	return state
end
